project-image

Pugmire Unleashed -Tariff Free!-

Created by Onyx Path

Pugmire Unleashed: A Player’s Guide presents new options for dog characters, new rules for badger and reptile characters (and more), new location details, and three new adventures.

Latest Updates from Our Project:

Sneak Peek: Crows, Ducks, Sparrows
10 months ago – Fri, Jun 27, 2025 at 06:20:15 AM

Hello Good Doggos and Brave Badgers,

I've got another sneak peek to take us into the weekend. Today we're going to look at some of the bird upbringings. We'll get the full chapter next week, spread over three updates - Birds on Monday, Lagomorphs hop in on Wednesday, and Lizards run in on Friday!

But just to whet our appetites, here's a sneak peek...



The world is vaster than the realms and the monarchies. Other species besides dogs (and cats and rodents) exist, each with its own culture and history. As pioneers brave Pugmire and beyond, the sight of these people becomes less unusual each day. Heroes, villains, and everything in between strive to achieve their personal goals.
This chapter details three other species: birds, lagomorphs, and reptiles. Players will find here the options to create their characters as one of these people, while Guides need look to further to obtain all the details needed to implement them and their society in any game. Making one of these characters is the same as making a character in Realms of Pugmire, unless otherwise specified.

Birds

For a species with little presence within Pugmire, the Monarchies of Mau, and the wilderness beyond, birds are remarkably well-known. Most dogs can’t point at an acquaintance that met a bird directly, but the fame of birds knows no boundaries. This reputation owes to many factors, but none as important as the beaked tradition of storytelling. It’s through storytelling that birds first touch Pugmire, long before they can feel its winds under their feathers. The bird travelers who venture into the realms and the monarchies are eager to add new chapters to their sagas, filling them with thrills, adventure, and exciting characters.

Bird Upbringings

Birds’ upbringings are known as nestes, and are based upon how close they’re considered to be to the Sky Kingdom, as indicated by how well they can fly. A bird’s neste is determined at the moment they hatch, though they usually inherit their parents’ neste, so it’s rarely a surprise unless the parents come from different nestes. 

Crow

Regarded as the most intelligent birds, crows constantly seek new knowledge to add to their collection of lore. When they hatch, crows exhibit dangerous levels of curiosity, often getting into trouble before they even learn to glide. They learn caution as they age, but the quest for secrets never ends. They’re quieter than other birds, communicating as efficiently as possible whether they’re telling a story or warning of incoming threats. The exception is when their special interests come up in conversation, whereupon they cheerfully relate every fact they know on the subject. Their keen minds make them excellent teachers, tacticians, physicians, and researchers.

Crows use partial wings attached to their arms to glide, granting them great mobility wherever they can get a high vantage point. They make excellent scouts, quickly moving from high points down to where their allies await news. 

Crows make fantastic augurs, both because their intelligence is well suited to spellcasting and because their desire for knowledge makes the secrets of the future irresistible. Their tendency to gather shiny objects and interesting trinkets frequently makes it difficult to determine whether a crow is an adventurous collector or just an ordinary crow.

Views on other nestes
  • Ducks: I can only imagine the wonders you’ve glimpsed in distant lands. I look forward to hearing all about them when you return.
  • Parrots: Your stories are wonderful, and I appreciate all the help you can give me. Please, tell me of your latest travels, and I shall write it down for posterity. 
  • Sparrows: It’s not how high you fly that matters, but what you do while you’re up there. I respect your judgment, but it takes all of us to see the whole picture.


Crow Tricks

Crow tricks rely on quick wits and resiliency. They frequently rely on Intellect and Vitality.

Glide
Crows glide with ease, able to move at their normal walking speed without touching the ground for a single combat turn, or turns equal to their Vitality (minimum 1) if they’re gliding from a high enough starting point, allowing them to guide their falls safely to avoid damage. While gliding, crows gain a boon on Traverse checks and Agility tests. By making a successful Agility test while gliding, they may gain a boon on their next attack.

Thermal Ascent
The crow perfects a keen sense for air currents, gaining the ability to utilize thermals and other updrafts to ascend. By using their action and movement, the crow may ascend up to half their speed per turn. The crow may attempt a number of these ascents equal to their Vitality (minimum 1) before requiring a nap. Additionally, the crow adds their experience modifier to the number of turns they can glide, and their gliding speed increases by 15 feet.

Duck

The far-traveling ducks are outsiders even among other birds. More comfortable in the wilderness than in the looming walls of civilization, they seek companionship among other travelers, and few have a permanent place to call home. While some follow regular migration routes through the wild places, many seek new sights, only feeling content in unfamiliar locations. They’re trained from a young age to take advantage of the terrain around them when roaming, and their cartographers’ maps are among the most detailed.

The narrow partial wings attached to ducks’ arms don’t bring them any closer to the sky, but they do grant them greater propulsion and mobility in the water. Many ducks also possess webbed feet, contributing to their comfort in watery environments. Ducks often serve as guides to other travelers, enjoying the opportunity to show off the valuable knowledge gained through their adventures.

Being the hardiest of birds, ducks are more likely to put themselves into physical peril over the course of their adventures. Many become raptors, as there’s often no other options for protection available when danger looms in the distant wilds. Others seek to uncover threats before they become a problem (augurs), but regardless of their calling, ducks wish to see new wonders and live to tell the tale.

Views on other nestes
  • Crows: I bring news from far away to add to your stores of lore. Perhaps you can help me make sense of what I’ve seen.
  • Parrots: You tell your story, then I’ll tell mine. Maybe you can give me some tips to liven it up a bit.
  • Sparrows: No matter how far you see from up there, you haven’t witnessed half of what I have. I wouldn’t trade my experiences for yours.

Duck Tricks

Ducks are hardy, resilient birds. Many of their tricks rely on Vitality.

Strong Swimmer
The character has mastered aquatic environments, gaining a boon on Traverse checks when swimming. Their swimming speed is 20 feet more than their walking speed, and they may hold their breath for twice as long. Additionally, natural adaptations to acidic waters have rendered the character (though not their possessions) resistant to corrosive damage.

Trek
Ducks travel deep into the harshest environments, doubling their experience bonus when using the Traverse skill and maintaining their full speed even in water. They also add their experience bonus to their Vitality when determining how long they can hold their breath. Their insulating waterproof feathers render them ice resistant.

Sparrow

Graceful and quick-thinking, sparrows are often treated like nobility among the birds. While the truth varies from bird to bird, sparrows are often considered haughty due to their ability to fly. This gift makes them excellent messengers, as they can freely dart from one place to another on the winds. Their swift minds allow them to quickly collect and analyze information, which they distill into solid advice. Because of this, they’re frequently leaders and judges, though even the most serious sparrow enjoys singing a sweet song.

Sparrows’ wings extend from their back, leaving their arms free to carry light objects even while flying. While walking, they tuck their wings behind them to avoid banging them into their surroundings, though many unfurl them at dramatic moments. Most sparrows feel claustrophobic in tight spaces or in buildings designed for other species, knowing their wings will do them no good when deprived of space to move.

Sparrows are skilled at improvisation and most possess beautiful singing voices, allowing them to excel when performing (rimers). Their perspective, both literally and figuratively, gives them a talent for spotting omens and dangers on the horizon (augurs). Regardless of their calling, sparrows prefer to take advantage of their wings to approach situations from an unexpected angle.

Views on other nestes:
Crows: Some of the facts you give are fascinating, while others are merely useless trivia. I believe you can learn the difference between the two.
Ducks: To have wings and still be denied the sky seems so unfair. I’m genuinely glad to see you’ve found a way to adapt.
Parrots: I wish you could see as I do. I can only imagine what you could do with your incredible stories if you shared my perspective.

Sparrow Tricks

Soar
Sparrows enjoy true flight, allowing them to move swiftly and gracefully through the air. While airborne, they maintain their full walking speed, doubling their Agility for defense when they’re able to move up out of reach. They gain a boon to Traverse rolls, and never fear falling as long as their wings are unencumbered. While engaged in strenuous activity, sparrows may only fly for a number of turns equal to their Vitality + their experience modifier (minimum 1) before landing. Sparrows may attempt a number of such flights equal to their Vitality (minimum 1) before needing to sleep.

Swift Flight
The sparrow has truly mastered the air, increasing their maximum flight speed by 10 feet. They add their experience modifier to the number of flights they can utilize while engaged in strenuous activity, and double it for determining the number of turns they can remain airborne. 

While unencumbered and not engaged in other strenuous activities, the sparrow may fly for a number of hours equal to their Agility (minimum 1) before requiring a nap.



We'll dig deeper into our bird friends on Monday! Until then, let's continue to unleash the Pugmire support!

#PugmireUnleashed

Realms of Pugmire Ficiton: Protect All from the Unseen
10 months ago – Thu, Jun 26, 2025 at 06:24:51 AM

Protect All from the Unseen

The demonic sword fell to the ground, its black blade hissing and glowing in the snow, like it had just been pulled from the fire of a forge. The paw of the badger wielding it fell to the ground as well, its milky-white eyes not registering pain or even irritation by the loss of its weapon or its appendage. The Unseen demon squirming inside the badger’s ambulating corpse, however, howled in silent agony as Yosha Pug held her mystic globe aloft in one paw, sending a flurry of mystical bolts into the borrowed body.

As the battle between the princess and the invisible demon reached its gruesome climax, two paws fell on the hilt of the sword at the same time, each trying to grab hold of the demonic weapon. Sebastian Springer and Patty Shihtzu locked eyes over the cursed blade.

“As a barghest,” Sebastian said as snowflakes dotted his muddy and wet robes, as well as the brown and white fur on his face, “I feel the sword is best held in my paws.”

“I bet you do,” Patty retorted, her own brown and white fur poking out of various joins in her heavy metal armor, with the symbol of the Church of Man etched on her breastplate. “Which is exactly why it needs to be returned to the Church.”

The barghest frowned at his colleague. “Those of my calling are the most knowledgeable about demons,” he argued, as another blast of mystical energy from Yosha exploded in the distance. “I am best suited to use the knowledge this blade holds to the benefit of the kingdom.”

“Do you hear yourself talking?” Patty yelled over the screams of the badger meat puppet. “Demons aren’t to be used. Only destroyed. It says so in the Code of Man.”

Sebastian frowned at this as the screams faded. “Technically, the Code of Man says….”

“Are you seriously trying to argue theology with a crusader?” Patty said, glaring at the barghest and ignoring the battle raging near her. “I know full well what the Code of Man says.”

“… ‘Protect All from the Unseen.’” Sebastian finished.

“I said I know!” Patty barked. The battle had gone quiet, and her loud retort echoed strangely over the snow-covered plain. Although she stood a foot or two shorter than Sebastian, she pushed her shoulders back and stood as tall as possible, while still refusing to release her hold on the sword hilt.

“Which mean you know,” Sebastian said, letting the sarcasm hang heavy on his last word, “that it doesn’t say ‘Murder All the Unseen.’ There’s nothing contradictory about using demonic tools against the very demons that plague our society.”

“I’m sure that badger thought the same,” Patty retorted, waving her free gauntleted paw at the remains of the battle. “I’m sure he and all his badger family and all his badger friends thought they could use a demon sword to fight the monsters and make themselves safe.”

“You don’t….” Sebastian started, but Patty suddenly yanked on the hilt of the sword. The barghest fell into the snow with a surprised yip of alarm.

The crusader sneered at the sword in her paw. “The only way to protect everyone from the Unseen,” she spat, “is to destroy all demons. And all the tools of demons. I’ll take this back to the Church, where it can be carefully disposed of and no other clans of badgers can be tainted by its call.”

Sebastian stood up and tried ineffectually to wipe the snow off his robes, paws, and face. As he did so, Yosha walked over to the two dogs, a big smile on her face. “Well, I think that demon’s been taken care of. I’ll let that funny little otter in Pugmire know that her possessed kin have been dealt with.” She looked between Sebastian and Patty. “What are you two talking about?”

“The sword…” Sebastian blurted out, just as Patty said “My lady….” Yosha ignored both of them and deftly took the sword out Patty’s paw before the crusader had even realized she had done it. “Oh good,” the princess said. “Thank you for getting that, Patty. I can ask the otter what her clan want us to do with this as well.”

The barghest and crusader locked eyes again, but this time in silent agreement. The two of them might differ on how to handle the tools of demons, but they both agreed neither of them would allow such a weapon to fall into the hands of Kibu the Red.

 

Badgers Badgers Badgers Badgers [Backer Preview Manusript #2]
10 months ago – Tue, Jun 24, 2025 at 05:35:22 AM

Hello Good Doggos and Brave Badgers,

It's Badger Day! Backers will have access to the full draft version of Chapter 2 and you will be able to make your own badger characters for your Realms of Pugmire game!

We've also unlocked our section stretch goal, a traditional Onyx Path milestone marker! Let's celebrate!

ACHIEVED! - At $11,000 in Funding - Redbubble Shirt Design
A Pugmire Unleashed-themed Backer shirt will be hosted on Onyx Path’s Redbubble store for a limited time. All backers will be notified when the shirt becomes available for purchase.

Digital and Print-on-Demand Rewards

We know times are hard these days, particularly with rising costs and economic uncertainty, so we’ve designed this crowdfunder to be as painless as possible. We offer a wide variety of digital options for backing, as well as leveraging print-on-demand technology to have physical products printed as close to you as possible to cut down shipping and reduce tariff concerns.

Creating and fulfilling physical versions this way gets you the best price, fastest delivery, and excellent customer support!

DriveThruRPG's printing partners are located both within in the USA and the UK (and expanding), making shipping cheaper and avoiding the tariffs incurred by international manufacturing and shipping!



Draft Manuscript Previews

Over the course of these 4 weeks, backers will receive the entire current draft manuscript for Pugmire Unleashed, but it's not going to come to you all in one go. The previews will come out in bite-sized treats throughout the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <Pugmire Unleashed Feedback Form>


You can use this Feedback Form to shrea your thoughts directly with the Pugmire developers and help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below this title treatment.

Sneak Peek: Badger Trapper
10 months ago – Mon, Jun 23, 2025 at 06:35:19 AM

Hello Good Doggos and Brave Badgers,

The campaign had a great weekend! We're *this close* to unlocked our next fun milestone marker Stretch Goal, and today we get another sneak peek from the Badger chapter, this time looking at one of the new Callings from Pugmire Unleashed!

First up, our current Stretch Goal target, and then our next traditional Onyx Path milestone marker lined up right after...



At $11,000 in Funding - Redbubble Shirt Design
A Pugmire Unleashed-themed Backer shirt will be hosted on Onyx Path’s Redbubble store for a limited time. All backers will be notified when the shirt becomes available for purchase.

At $13,000 in Funding - Digital Wallpaper
Unleash some great artwork on your monitor with a Pugmire Unleashed desktop wallpaper. Artwork from the book will be used to create a digital wallpaper and will be added as a bonus reward to all backers of this project.

Badger Calling Sneak Peek

Badgers have four callings, representing the four roles they traditionally took in hunting parties. Though many badgers have expanded roles in their society, most train in at least one of these in case they have to go to true war one day, or for when they are called upon to join the hunt due to another’s illness, injury, or even death.


Trapper

Trapping is seen as a dirty job by most badgers, because it is. It involves getting down in the mud and leaves and using camouflage and subterfuge to lure your prey to you. While snipers strike from afar, trappers have to wait until their enemy is almost on top of them before they strike, attempting to tangle up or incapacitate their foes before hitting them with clubs or stabbing them with knives, short swords, and spears. Trappers excel as using the natural landscape to trip people and monsters up, wearing self-made camouflage cloaks and laying deceptive networks of vine and rope or turning what looks like muddy ground into a sucking mire. They’re also known to fight with nets or bolos, trying to capture an enemy’s weapons even if they can’t fully wrap up the enemy. 

Trappers have a couple of ways of fighting, depending on the situation and the foe. They learn to set all manner of traps, from simple pit traps and tripwires to elaborate systems of rope and pulleys, and they’re also taught to dual wield a weapon with some incapacitating object, like a net, lasso, or even their cloaks. For a large, dangerous monster, they might work together to bring it down in a huge net so the bashers and snipers can do their job, but when they fight one on one, they seem almost like swashbucklers, parrying and blocking with little more than fabric or rope.

While some badgers think of trappers as little more than a helpful utility, in truth trappers are the most versatile fighters among them, able to battle even with improvised or hastily sourced weapons. They must know when to wait and when to rush into the fray, and they also need to be excellent craftspeople who can come up with a mechanical solution with few supplies and on short notice. If and when badgers start building cities, trappers will almost certainly end up being the engineers who make sure nothing collapses.

Typical trapper: Trappers pull from all badger upbringings, but a lot of polecats are attracted to this calling, as it lets them get away from drudgery and really exercise their brainpower and reflexes alike. It requires one to be able to both blend in and stand out, to think on their feet while looking for a variety of future solutions. Though a trapper’s fur might end up matted and dirty, they take pride in their work, knowing what they build helps their clan and hinders their enemies.

View on a shifting society: If anyone is interested in the possibilities of a settled, secure life, it’s trappers. Though it’s lovely being part of a hunting party, resting somewhere warm and clean after lying in mud all day wrestling with heavy ropes and stinging vines sounds like bliss.
Views on other callings:

  • Bashers: It seems risky — and a little silly — to just run in and take a hit when you can spend all of five shakes setting up a tripwire first.
  • Snipers: We like working with them, but they really could be more versatile in their strategies. Why only use a couple of weapons when infinite combinations are in paw’s reach?
  • Wildspeakers: They’re the best! I love how they can just... produce vines on command? Grow a little nest of thorns for the bottom of a pit? Amazing.

Character Creation

Stamina dice: 1d10.
Stamina points: 10 per level.
Primary attributes: Agility and Vitality.
Skills: Choose two from Know Culture, Persuade, Search, Sense Motive, Sneak, and Steal.
Rucksack: One melee weapon, one shield, a set of medium armor, 50 feet of rope, rations, a camouflage cloak, and a set of trapping tools acquired under unusual circumstances.

Unusual circumstances:
1. Found in a cave in a decrepit package but preserved them for a long time.
2. Forged by a master blacksmith whose name is lost to time.
3. Given to you by a colorful bird in exchange for telling her your story.
4. Pulled from a fishing net thrown into the Acid Sea by a tenacious otter you grew up with.
5. A gift from your parent who realized how excited you were to fiddle with them.
6. Traded for at a strange supply depot you’ve never managed to make your way back to.

First tricks: Simple Weapon Aptitude, Light Armor Aptitude, Medium Armor Aptitude, Shield Aptitude, and choose one form either Create Trap (p. XX) or Trap Sense (Realms of Pugmire, p. 65). 

Trapper Tricks

Trapper tricks evoke being aware of your surroundings while using your skills to trip others up, literally. Trapper tricks work well with Agility and Vitality, as well as Cunning.

Camouflage Cloak

As long as the trapper is wearing his camouflage cloak, he has a boon to Stealth checks. 

Refinements

  • When the badger is wearing his camouflage cloak, he may also add +2 to his Defense once before needing to nap. This can be applied after the attack, turning a hit into a miss. 
  • When wearing his camouflage cloak, the trapper no longer needs to roll Stealth to hide or sneak, as long as he’s not in a brightly-lit area. He can use this once before needing to nap.
    • If this refinement is taken again, the trapper no longer needs to roll Stealth to hide or sneak, even if he’s in a brightly-lit area. He can use this once before needing to nap.

Create Trap

Using her trapping tools, a trapper can create an up to 5 ft.×5 ft. trap in an area she can reach. It must be something that makes sense for the environment (it would be difficult to dig a pit trap into solid stone, but a tripwire could easily be strung across a hallway, for example). It’s up to the Guide’s discretion what kind of trap she can make in the time allotted. 

All traps are a difficulty 15 Cunning (Notice) check for an enemy to see, and a difficulty 13 Agility (Balance) check for enemies to avoid once they’ve triggered one.

Refinements

  • The trapper can increase the trap’s area up to 10 ft.×10 ft.

Traps
  1. Pit Spike - 2d6 stabbing
  2. Tripwire - 2d4 blunt (Prone)
  3. Corrosive - 2d8 corrosive 
  4. Snare (Immobile)

Natural Explorer

Same as the hunter trick (Realms of Pugmire, p. 64).

Trap Sense

Same as the ratter trick (Realms of Pugmire, p. 65).


Tomorrow, backers will have access to the complete draft version of Chapter 2, which details the world of the Badgers within the Realms of Pugmire, including all of the rules needed to make them playable characters. Backers will have full access to the draft manuscript by the end of the campaign, before any pledges are processed or payments collected!

So join in! Spread the word! And let's see if we can't unlock the Shirt design today!

#PugmireUnleashed

Sneak Peek: Ferrets, Otters, and Wolverines! Oh my!
11 months ago – Fri, Jun 20, 2025 at 07:56:46 AM

Hello Good Doggos and Brave Badgers,

I'm having one of those rollercoaster mornings where the good and the bad are taking their turns. So let's focus on the good...

We've unlocked our first Stretch Goal!


ACHIEVED! - At $7,000 in Funding - New Pugmire Unleashed Appendix
A new appendix will be created for Pugmire Unleashed, featuring character creation tables including material from the Realms of Pugmire core rulebook and Pugmire Unleashed

So let's set up an Onyx Path classic for our next goal.

At $11,000 in Funding - Redbubble Shirt Design
A Pugmire Unleashed-themed Backer shirt will be hosted on Onyx Path’s Redbubble store for a limited time. All backers will be notified when the shirt becomes available for purchase.

It's a fun celebration and will hopefully help us keep pace as we move through the campaign.

But let's get to the real draw of today's update! A sneak peek at some of our newest options unleashed in this book! It's all about badgers, baby, and we're goona look at three of the upbringing options.


The badger clans are finally making steps toward friendship with other species, or at least toward ceasing outright hostility. Now that they share a common language with other people, some are reaching tentative feelers in the direction of peace, and perhaps even trade or alliance. 

On tuesday, backers will get the next chapter, which contains an exploration of badger society, from their history to modern day, as well as rules to make your own badger player character.

 Upbringings

All badgers are raised to perform a specific function within their clan and its hunting and gathering parties, a necessity of life in the wild. This informs the traits they work to improve in their formative years and usually defines their role in their tribe as an adult.

Though they’re called the badger clans, badgers in Realms of Pugmire include representatives of many kinds of animals from the time of the Old Ones. Though any kind of badger can belong to any of the upbringings, they fall into five general groups.

  • Brochs are any type of badger, including honey badgers and European badgers.
  • Ferrets include weasels and stoats as well ferrets themselves.
  • Otters can pull from any of the otters that exist now, from sea otters to river otters and more.
  • Polecats can be any of the current species of polecats, but can also be skunks, as it’s one of their colloquial names. 
  • Wolverines include martens and minks among their ranks, in addition to actual wolverines.

Each of the five badger upbringings contains that upbringing’s general description, attitude toward other upbringings, attribute bonus, and their first trick. Today, we'll get a small sample from three of those!

Ferret

Any badger raised to be lithe, quick, and dexterous is called a ferret. They’re often used as messengers and scouts, and they’re also generally adept at sneaking in and out of places they shouldn’t be. Ferrets act as advance intelligence gatherers, scoping out any places a clan intends to use as a resting spot, and checking for enemy movements to avoid ambushes. Some ferrets also use their skills to find hunting or gathering spots to help feed their clans.

Ferrets’ reliance on being quick, both in their speech and movement, leads to others sometimes thinking they’re flighty or irresponsible, but that’s usually untrue. While ferrets dislike standing still and droning on about things, it’s because they always feel like they’re busy — and they usually are. Often, people throughout the clan ask ferrets for favors without realizing other people have also asked them to fetch something and also the leader needs them to scout ahead... and so it goes. Thus, ferrets are incredibly good at multitasking and figuring out where priorities lie. Would it hurt worse to get in trouble with the clan leader or their own mother? Best to be double quick and not ever have to find out.

Ferrets are well-suited to anything that requires being light on their feet, whether that’s chasing after and ensnaring enemies (trappers), or keeping up with their speedy animal companions (wildspeakers).

Ferret Tricks

Ferret tricks are all about the ferret’s physical nature as a character who can wriggle out of sticky situations and maintain balance.

Darkvision
Ferrets with this trick can see further in darkness than other people. If a character is using their Darkvision to see, they only see in black, white, and shades of gray. Darkvision doesn’t let the character see things that are invisible, magically or otherwise.

Perfect Balance
This trick gives a ferret a boon to any check having to do with balancing. Also, any falling damage they take is halved.

Wriggle Free
A ferret with this trick can remove nonmagical conditions that restrict their movement, such as being restrained with rope or choked in entangling vines, or while suffering the effects of difficult terrain. They can use this trick twice before needing to nap.

Otter

Now that the badger clans have started opening diplomatic relations with the other species, the charismatic otters are widening the scope of their duties. Otters have been the peacekeepers and arbiters among the clans since they joined many years ago, but sending envoys to Pugmire, the monarchies, and beyond is precariously new. They know one misstep could set them back, so they read the histories, train their rhetoric, and carefully pore over any missives they can get their paws on to learn the nuance and connotations of their new language. 

Otters smooth over both intra- and inter-clan conflict, while advising others in leadership positions how best to judge and perhaps even punish transgression. Usually, a clan’s chronicler is an otter, and when badgers need to write missives to each other or to members of another species, otters typically act as their scribes. Most otters cultivate both a cool head and a keen eye for detail; they are excellent at reading body language and intentions, as well as convincing other people to follow their course of action. Otters are also excellent teachers who can adjust their instruction to any individual student on the fly. Most young badgers have a favorite otter who taught them how to fish, hunt, weave, read, or sing. 

Placid, calm otters excel at waiting for their prey to come along, whether literal or in social settings (sniper). They also exhibit infinite calm working with animals and cultivating plants (wildspeakers), as well as when weaving nets and setting snares (trappers).

Otter Tricks

Otter tricks represent their ability to perform diplomacy and tell if others have good or ill intentions. 

Friendly Countenance
An otter with this trick gets a boon to disposition-level rolls and Persuade checks, due to their friendly and trustworthy face. They may use this trick twice before needing to nap.

No One’s Fool
Badgers with this trick are excellent at telling when someone is lying and can signal the information to their allies silently. The otter has a boon to Cunning tests against being duped, and companions will know when someone’s lying as well, as long as they can see the badger’s signal. The signal may be something like a nose twitch, a body movement, or a wink.

Wolverine

The badger clans’ bruisers and enforcers, wolverines are usually the largest physically as well as the most vicious. They value toughness above all and are the first to lead the pack in larger-scale conflicts and most hunts. They spend their days training and drilling when they’re not hauling crates or helping build wagons and other structures needed for their caravans. Wolverines also gather wood for campfires, regarding swinging axes at trees as a good use of their muscles. Protecting their individual clans, as well as badgers as a whole, is their foremost goal, and there’s usually a wolverine among any guard rotation.

While anyone with an aptitude for physicality can become a wolverine, they’re one of the more insular upbringings, adopting mostly from badgers and other larger types. Some others question their role in the clans, especially as they turn toward less-martial ways of settling conflicts, but it can’t be argued that they’ll always need someone on the frontlines or leading great hunts, and wolverines have long proved best at those. Even their traditional dances and tales draw from the warring side of their history and propping up great badgers like Kibu the Red, who’s known not only for his gift of language but also his bravery in combat. 

Wolverines lead the majority of their clans’ hunting parties (bashers) and are also trained with ranged weapons (snipers), though it’s rarely their first choice. When wolverines bond with nature (wildspeakers), they favor predator beasts as their primary companions. 

Wolverine Tricks

Wolverine tricks represent their physical prowess, whether in battle or when using it to impress others.

Impressive Physique
Wolverines with this trick can use their Might instead of Presence for checks involving positive influence or intimidation.

Wolverine’s Might
Having taught their allies a few tips and tricks learned in training, the wolverine with this trick can motivate their companions to otherwise impossible feats of strength, adding the badger’s Might score to the Might of up to four companions and improving each companion’s Might until they take damage or rest. Once the effect ends, however, the affected character receives the Exhausted condition.


I'm a real sucker for stoats - like, a really big fan - so happy to have the ferret upbringing and I'll absolutely be building a badger character when we get the full chapter next week!

On Monday, we'll get a sneak peek at a badger trapper, followed by the full chapter available to backers only! Remember, all project backers will have access to the complete manuscript by the end of this campaign, before any pledges are processed or payments collected!

Like the stoat, we're small but powerful, so please continue to spread the word about this project and let's see where we can take it in the upcoming weeks!

#PugmireUnleashed